Posts tagged ‘Tool’

Forza Studio 4.0 – Forza Motorsport 3 & 4 Resource Extraction Tool

About
With school now out of the way, I suppose it’s time for me to get my ass in gear and start finishing up the various side-projects I seemed to have accumulated throughout the years. Starting with the one most recently adopted, I present you a semi-finalized version of Forza Studio. Forza Studio 4.0 should now render all previous versions of my Forza-related utilities obsolete.  Any questions can be directed to the comments section of this post and I’ll happily reply to them as soon as I can.

Features
Forza Studio 4.0 now officially supports the viewing and extraction of most cars (.carbin), wheels, brakes, rotors, calipers, tracks (.rmb.bin), and textures (.xds, .bix) from both versions of Forza 3 and Forza 4.

Controls
Its use is fairly straightforward in my opinion. Right-clicking various sections will bring up a context menu specific to that control. When viewing a model in the viewport, use the WASD keys on your keyboard to move the camera position and IJKL to look around. I’ve also included zip extraction functionality that can be found under the utilities menu for those who wish to use it instead of the usual QuickBMS script.

Requirements
.NET Framework 2.0 (or greater)
XNA Framework 3.1 (4.0 is different)

Downloads
Forza Studio 4.0 Application (13922)
Forza Studio 4.0 Source (6486)
Forza Studio 4.1 Application (Horizon Support) (15681) UPDATE!

C# x86 Assembly Interpreter

It’s been a while since my last post because work and school have both kept me pretty busy lately, so I figure I’ll take the time to post a link to one of my more recent projects (conveniently hosted on Google Code) here for any who might be interested in learning a bit more about basic x86 assembly instructions, cpu architecture, or the concept of emulation in general.

Because for some strange reason I’m still rather fond of writing code in assembler every now and then, I wanted to create a small x86 assembly interpreter written in C# for an independent study course I took over the summer, and this application was the result. I also had a lot of fun digging through my Intel reference manuals brushing up on some of the things I’ve forgotten, as the manuals (architecture, developers, and optimization manuals in particular) are a surprisingly good read in some parts.

This application is more or less a proof of concept, and not to be confused with bullet proof code (which it’s definitely not :P), as it’s still well in its infancy. However, I feel that I’ve implemented enough functionality to still have plenty of fun with it. I figure it may be of use to somebody, and at the very least, is rather amusing plugging in various instructions and observing the results of the execution in realtime.

As always, if you have any questions feel free to ask, otherwise enjoy :)

Main Project
Compiled Binaries

Forza 2, Forza 3, and Forza 4 Texture (.xds, .bix) Extraction Tool

Lately I’ve had a bit of time to start back up on some Forza-related research, and thought this might be useful to a few of you, so I figure I’ll go ahead and share early. Eventually I plan on integrating texture rendering/extraction support into Forza Studio, but for now, I’ve decided to release a standalone tool just for texture extraction. It’s use is fairly simple and straightforward, just open up any of the supported file formats (.zip, .xds, .bix), and right click the rendering window of the selected texture to save. As usual, I’m releasing the source code for anyone else interested in using any of it in their own projects.  Any questions, feel free to ask, otherwise enjoy… :)

Downloads
Forza Texture Extractor (5097)
Forza Texture Extractor Source (3206)

Forza Studio: Forza 3 .Carbin Resource Extraction Tool

The history behind this utility started when a good friend of mine requested that I attempt to extract some of the Forza 3 car model resources (.carbin) from the game so that he could use them in some of his renders. While searching the interwebs for any information related to the subject, I came across the XeNTaX community, and started this thread in hopes that others would join in on my efforts. Their members were quite helpful (ajmiles in particular for his initial help with vertex decoding) at reducing my time spent during the research process. Soon enough I had created a nice little utility for extracting the contents of the Forza 3 .carbin model resources from the game.

Forza studio provides you with the ability to open up entire Forza 3 car or track zip files, as well as the individual .carbin or track .bin files if you manually extract them from the archive.  It also allows for selective piece extraction and exports the selected items into the Wavefront OBJ model format for easy importation into almost all model editing applications.  Use the WASDQE keys to move the camera and the arrow keys to change the look direction.  Right click the viewport to bring up a context menu where you can change other rendering options.

I’ve kept this Visual Studios 2008 C#.NET project open source throughout it’s entire development so that anyone can do what they will with it and pick up wherever I leave off. Since I was researching and developing at the same time, I apologize for the source being a bit messy in parts, but it is what it is. I’ve attached the two most recent builds below with source included as usual. The first one is probably the most stable build for car extraction, and the second one I started refactoring and added partial support for track extraction (and probably broke a few things in the process). In order to run this application on your computer you will need to have the Microsoft .NET 3.5 and Microsoft XNA 3.1 frameworks installed. If you have any questions or problems getting this to run on your machine, give me a shout, and I’ll see what I can do to help you out.

Downloads
Forza Studio (5.29.10) (5108)
Forza Studio (7.9.10) (6112)